A selection of case studies and various works.
A sample animation made in Protopie showing modal dismissal behavior and “Sale” notif badge.
A sample click though of a sale reflected in the store, also created via Protopie.
We released our successful "Problem With Pigs" feature in FarmVille2 during the time pigs were released for the first time in our game. We delighted our players with with advent calendar style quest sheet that was released weekly. Each mushroom opened a quest upon click.
Wireframes were created before moving on to the final. The challenge was trying to keep a simple clean clean interface for our players while fitting in as many quests as possible for four weeks.
After sinking my teeth into the wireframe I moved on to painting the final skinning. It was a fun process of collaborating, wire-framing then taking the dialog to finish.
In game next to the model.